Usability & Reflection

Usability refers to the ease with which people can use a tool, whether a website, mobile application, electronic device, or any other product or system. Good usability implies that the product is intuitive and easy to understand and use, allowing users to achieve their goals efficiently and satisfactorily. To attain good usability, it is essential to consider aspects such as straightforward navigation, consistency in design, accessibility for people with disabilities, loading speed, and system responsiveness.
Specifically, this module aims to demonstrate how practical the course design is in introducing typing practice to third-grade students' reading and writing lessons.
References
Fink, L. D. (2003). A Self-Directed Guide to Designing Courses for Significant
Learning. Creating Significant Learning Experiences: An Integrated Approach to Designing College Courses. San Francisco: Jossey-Bass.
Horn, M. B., & Staker, H. (2015). Blended: using disruptive innovation to improve schools.
Jossey-Bass.
Miller, J.Y. (2021). Digital literacy: The impact of a blended learning model on student motivation and achievement.
Publishing - The Connection between Keyboarding and Literacy Skills. December 2, 2023, from https://www.learning.com/blog/connection-keyboarding-and-literacy/
Publishing - Teaching Minds: How Cognitive Science can save our schools https://www.rogerschank.com/teaching-minds-how-cognitive-science-can-save-our-schools